Will you Make it Out?
IFComp 2026 Entry — Commodore 64 Ultimate

Will you Make it Out?

A text adventure descends into the machine.
PETSCII graphics. No hand-holding. No way back.
Enter the HyperViolet Universe — if you dare.

Support the Work
Now competing in IFComp 2026

Enter the
Facility.

MACER is a pure text adventure for Commodore 64 Ultimate — no graphics, no sound effects, no safety net. Just you, the terminal, and a world that remembers every choice you make.

Built for IFComp 2026, MACER is the first entry point into the HyperViolet Universe — a transmedia world of interconnected games, novels, and stories that unfold across platforms and formats.

Type carefully. The machine is watching.

Platform
C64
Format
TEXT
Competition
2026
Intellectual Property
HyperViolet
Will you Make it Out? artwork
Will you Make it Out?_ — IFComp 2026 — Commodore 64 Ultimate

DEVLOG.SYS — 7 TRANSMISSIONS ON RECORD
// devlog feed — HorakBooks — listing latest entries
ls -lt /transmissions/ | head -5
OK — 7 entries found. Loading...
> Writing
Wrote descriptions for rooms 0 through 3. Organzied Obsidian MACER.base by creating all the template rooms so they can be linked faster rather than creating the process every time I have the player over to a new room and create a new note
> has full text
full text is not available in the devlog so my logs will not get cut off and remove the link of each subject line
> Gmail tags
set gmail tags from emails to devlog posts.
> email channel
Setup devlog to email process
> Obsidian
Choosing Obsidian as my main writing and puzzle design notes system. I will work through all the creative writing and puzzles with a custom template that I made in Obsidian. It works like a tracker of states, events, objects, and other data The Quill will need me to hand type into its database. I was going to export all my writings from Obsidian and have Claude reformat into a nice sheet of data organized for me to hand type into the Commodore 64 computer directly into The Quill. I thought this was the best modern age approach rather than drawing and writing everything down on paper.
READY._

What is
IFComp?

The Interactive Fiction Competition is the world's longest-running game design contest. Since 1995, IFComp has showcased creative storytelling and innovative game design from developers worldwide — from legendary masters to first-time creators.

MACER competes alongside dozens of original text adventures. Games are judged anonymously by the community. Winners are determined by voter choice, not critics or industry gatekeepers.


The
Commodore 64.

The Commodore 64 Ultimate represents a return to authentic retro computing. In an era of infinite polygons and blur, there's something profound about constraints — about text, parser logic, and imagination.

MACER honors a tradition stretching back to the earliest text adventures: Adventure, Zork, Infocom's golden age. Games where you didn't watch a story unfold — you *read* it, *typed* it, *became* it.

The C64 Ultimate carries that legacy forward, bringing a machine from 1982 into 2026 with all its character intact.

Memory
64 KB
CPU
6510
Year
1982
Display
40×25
Commodore 64 Ultimate

The
Quill.

The Quill is interactive fiction development software from 1983—the tool that powered some of the most beloved text adventures of the era. It's a constraint by design: conditions, events, vocabulary limits, parser logic.

I chose the Quill not for convenience, but for challenge and authenticity. Learning game development the way developers did in the 1980s, working *within* limitations rather than around them.

You learn to draw by drawing stick figures first. Master the fundamentals—parser logic, conditional storytelling, player agency within bounds—and you understand the skeleton that holds all narrative games together. The Quill is that foundation.

The Quill

HV://
The World Behind the Stories

The HyperViolet
Universe

MACER is one door into something much larger. The HyperViolet Universe is a transmedia world — interconnected games and novels sharing the same timeline, the same locations, the same weight of consequence. Each IP is an entry point. Each story deepens the whole.

// classification: transmedia — games + novels + physical media
// shared timeline. shared locations. converging consequences.
// multiple entry points. one world. details to follow.
STANDBY FOR FURTHER TRANSMISSIONS_
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